外星人竞技场2008开始下载

游戏介绍












Alien Arena 2007属于3D模式、第一人称射击类,基于id Software的Quake引擎,id在2001年以GPL许可协议开源。此版本的Alien Arena增加了7个竞技场,拥有更好的武器,新的1vs1决斗模式。系统的需求仍然很低,1Ghz CPU,256MB内存,500M可用硬盘空间。Alien Arena 6.10 是目前最好的开源游戏。之前Tremulous是最棒的,但现在Alien Arena已经超越了它。
游戏特点:可以加机器人单机玩,也可以联机对战
English Product Description:for gamyy.com
Alien Arena 2008 is a freeware online deathmatch game with fast and furious action for Windows and Linux!
The game runs on the CRX engine, and features modern effects such as real-time lighting and shadows, shaders, light bloom, reflective surfaces and much more, while still being able to run on even modest systems.

The game includes a built in, as well as external server browser and chat client. Players can look up their stats online, chat with other players, and become part of a growing community.
The Alien Arena experience is now a finely tuned, highly polished body of work.

What's New in version 7.10:

Game path error checking in Galaxy browser.
Duel queues now correct themselves if errors occur.
Fixed cybergirl's weapon animations.
All BSP surfaces now render using vertex arrays.
Added contrast filter.
Removed unused image loading code.
Fixed bugs with botkick and player/bot client slot overlapping.
Added fade effects to menu.
Default model lighting now uses vertex normals.
Added Nymph's patch to fix linux warnings.
Removed all hardcoded static mesh code.
Added map voting(g_mapvote).
Map dm-furious2k8 added.
Map dm-eternal added.
Map dm-atlantis2k8 added.
Map dm-leviathan2k8 added.
Map dm-dismal2k8 added.
Map dm-turbo2k8 added.
Map dm-warmachine added.
Various static meshes and new textures added.
Added Strat's sdl threading sound fixes.
Added Strat's fixes for stack smashing.
Humans/bots get different icons in Galaxy.
New effect for rocket exhaust.
Dedicated servers now re-resolve master ip on each heartbeat.
Model animations in player menu now lerped, and independent of framerate.
Reflective surfaces now render correctly on all ATI cards.
Normalization cubemaps now render correctly on all ATI cards.
Sane limitations to normalization cubemap positioning. 

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